LEARNING LINKS
From Education Update (ascd.org)
Art Games: www.kids.albrightknox.org/loader.html
NGA Kids: www.nga.gov/kids
National Geographic Kids: http://kids.nationalgeographic.com
National Geographic Little Kids: http://kids.nationalgeographic.com/kids/littlekids
Oxford Owl: www.oxfordowl.co.uk
PBS Kids: http://pbskids.org
Science NetLinks: http://sciencenetlinks.com/tools
USA.gov Kids: http://kids.usa.gov
Wonderopolis: http://wonderopolis.org
Card Game for Summer Fun
From Mixing in Math
(mixinginmath.terc.edu)
SCOOP
Search for cards that make 10 and scoop them up. Whoever finds the most 10’s wins.
Deck: number cards only
Players: 2 – 3
Skills: Reasoning, logic, adding to make 10.
Set Up: Lay out 20 cards face up in four rows of five cards in each row. Put the rest aside to make a draw pile.
How to play:
- Take turns. On your turn, search for any cards that make 10 when added together (example: 5, 4, and 1). Scoop up those cards, and have opponent check that they really add up to 10. Draw cards from the draw pile to replace any you scooped up.
- Play until no one can make 10.
- Player with the most groups that make 10 wins.
Harder Version: Include wild cards. A wild card can be worth any value from 0 to 10.
Card Game for Summer Fun
From Mixing in Math
(mixinginmath.terc.edu)
1. CAPTURE CARDS
Compare cards. Highest number wins. (Similar to “War.”)
Deck: number cards only
Players: 2 – 3
Skills: counting, comparing, (challenge: adding or multiplying)
Set Up: Deal the cards evenly to each player (face down). Players stack their cards in a pile (face down).
How to play:
- On each round, players:
Flip over the top card. The player with the highest number takes the cards played.
- Tie: Set aside the cards played. On the next round, the player with the highest number takes those cards too.
- Play until the piles are used up. The player with the most cards wins.
Harder Version: Each player flips over two cards and adds them OR multiplies them. The player with the highest total takes the cards played.